Sources & Research
Every statistic on this website comes from a real, verifiable source. Here's where our data comes from and who's doing the research that informs our work.
References
Statistics cited on this website, with their original sources.
- 1
“76% of online gamers have experienced harassment in gaming spaces”
Anti-Defamation League (ADL). Free to Play? Hate, Harassment, and Positive Social Experiences in Online Games (2023).
Annual survey of adult multiplayer gamers in the United States. The ADL has conducted this survey annually since 2019, making it the longest-running longitudinal study of harassment in online gaming. Their January 2025 observational study "Playing with Hate" found harassment present in nearly half of all gaming sessions tested.
View source - 2
“1 in 4 kids don't have a computer or internet at home”
National Center for Education Statistics (NCES). Student Access to Digital Learning Resources Outside of the Classroom (2024).
Federal data on technology access among school-aged children in the United States. Disparities are significantly higher in rural areas and low-income households. Supplementary data from the Pew Research Center (January 2026) shows broadband adoption is 40% more common in households earning $100K+ vs. under $30K.
View source - 3
“53% of parents feel unprepared to keep their kids safe online”
Marist Poll / NPR. Parents and Online Safety Survey (2024).
National survey of parents with children under 18. The Pew Research Center's October 2025 report "How Parents Manage Screen Time for Kids" (3,054 parents surveyed) provides additional context on parental awareness and engagement with children's digital activity.
View source - 4
“70% of kids ages 8–18 are exposed to cyber-risks online”
DQ Institute. Child Online Safety Index (COSI) (2025).
Global index based on 351,376 children and adolescents across 100 countries. The DQ Institute is a UN-affiliated international nonprofit. This 70% cyber-risk exposure rate has been consistent for seven consecutive years of measurement.
View source
Organizations Doing This Work
The research institutions, government agencies, and organizations whose work informs what we do.
Gaming Harassment & Safety
Youth Online Safety
Media use censuses by age group and topic-specific safety reports
Latest: 2025 Census: Media Use by Kids Zero to Eight (February 2025)
CyberTipline data on child exploitation — federally authorized
Latest: 2025: 21.3 million CyberTipline reports
Parent Awareness & Digital Parenting
Digital Equity & Access
A Note on Sources
We prioritize government agencies, peer-reviewed academic research, and established nonpartisan nonprofits. When we cite industry-funded sources, we note the affiliation. If you find an error or a more current source, please let us know.